

Starting characters get to choose one power from their profession. Given that there are only 8 classes, the chance of having rolled up a character that doesn't meet even one of the 5/2/2 attribute minimums would not be insignificant (though it'll take a better mathematician than me to figure out the exact odds).Įach profession also gets a set of skills they can choose from, restrictions on weapons and armour they may use, and a list of powers. To make things more complicated, there are also two secondary abilities for each profession, where a character wishing to play that profession could have less than 2 in said profession increasing the chances of an allegedly "viable" character being rolled who could not technically qualify for any class. Every profession has ability prerequisites interestingly enough, the prerequisite is a minimum of 5 in the given ability in all cases, and no explanation is proffered as to what would happen if someone, when rolling up a character, got over 20 in his 8d6 roll for attributes but didn't get a single roll of 5 or 6! Unlikely I'll admit, but statistically it would even be possible to get a "viable" character that would have no attribute above 3, never mind 5! Its a good little innovation that adds some worthwhile uncertainty to the process of mortality.

Hit points here are called Stamina, and are generated by rolling 1d6+6 its explained that characters who reach 0 stamina are dying, and will have to roll a single die each round they remain at 0 stamina if they roll a 1, they're dead.

Ability scores range from 0-12, though initially they can only range from 1-6 and are generated by rolling 8 d6s and assigning each to one ability (with a total value under 20 being discarded). Ability values are Charisma, Combat, Intelligence, Magic, Muscle, Sanctity ("the gift of divine power and wisdom"), Scouting, and Thievery. The first three of those random selections can modify certain ability scores as well, if you're very short or tall, very thin or stout, or very young or old.Īfter that, you generate your ability scores and stamina. Backgrounds include academic, commoner, criminal, fey-blooded, military, noble, or primitive.Īfter that you roll randomly for height, build, and age, and there are also optional personality tables, as well as random tables for appearance features like eye colour, hair colour, notable physical features, place of birth, and even name tables. Character creation is a fairly simple process, though it begins with one important detail, which is to choose a background (basically, a background social class) the choice of which gives you certain modifications to the character. The game system uses only D6s, and the basic mechanic involves rolling 2d6, adding them to an ability score, and comparing them to a difficulty number. The game itself is relatively standard classic fantasy, odd names and all. Unlike Fighting Fantasy, which I had played and loved in days gone by, getting this book for review was the first I had ever heard of these gamebooks so I have no nostalgic attachment to the setting or the game, nor could I really make any qualified statements about how the current game compares to the old gamebooks.
#Fabled lands book 3 series#
The interior art is all black and white, and fairly plentiful, and seems to be a mix of a kind of detailed comic-style mingled with what appear to be computer-generated art.įrom what I understand of the deal, the Fabled Lands RPG is a game based on a series of gamebooks published in the mid-90s, presumably in the style of the "fighting fantasy" books the adventures were set in a land known as Harkuna, which is the setting of the current book.
#Fabled lands book 3 full#
It features a full colour cover of some kind of faerie maiden the cover looks like it may have turned out darker than intended, particularly when compared to an image of the same cover in the ad on the last page of the book. It is a review of the print edition, which is a softcover edition, 180 pages in size. This is a review of the Fabled Lands RPG, published by Greywood Publishing and Cubicle 7 written by Shane Garvey and Jamie Wallis.
